In all versions of the game, it's possible to hold invisible air. So the reason this run uses the 1.1 ROM is because of the holding air glitch. I thought of every single one of these possibilities, and we tested them all. but the camera can't get unstuck for further progression without sacrificing a Kong, thus sacrificing 66 frames. I fully tested that route, and it saved 28 frames. For instance, the same glitch that let's the camera move fast in the 102% run in Jungle Jinxes works in Hornet Hole as well. I made a few couple improvements on my own, trying even the stupidest little things that could possible save time. Dooty redid a couple of stages, as well as redoing many of the bosses, due to errors or due to luck manipulation from all the hexing we did. Umihoshi reused most of my input when he made his run (much of the routes in the "normal" stages are still mine) however as you'll see he came up with some interesting new solutions, new routes, and new optimizations for the glitchy levels.
The input in this movie is a combination of all three of us. We decided that U ROM was the best scenario, since there isn't enough improvements to warrant using the J ROM. We therefore decided that yes, using the J ROM would be faster. When Dooty first made a test run, splicing all of Umihoshi's input using the U ROM, and adding a few improvements, the total time was only 1 second slower than the J TAS. There's slightly more lag on the US version, some stages have more enemies, and the stages have longer loading times (by 1 frame). However, Dooty and I looked it over and noticed that there was still more improvements to be made, as well as some mistakes (for instance, there was a missed shot on King Zing Sting.) Dooty and I also wanted to "translate" the run and have it on the U ROM before we did that, we had to make absolute sure that this was the right move.ĭooty noticed a few differences between the J and U ROM.
Umihoshi came out with a full Any% TAS on the Japanese version of the 1.1 ROM, and it was faster than my run. I thought I was done with this game, but as it turns out there are some major warping glitches involved with the 1.1 version of this game. Overall, we saved 5,883 frames or 1 minute, 38.4 seconds. This is an improvement to my Any% run of Donkey Kong Country 2.